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Game Plan, Part 1

By Susan McLester, October 15, 2005
From Technology & Learning

When you consider it was only 10 or so years ago that some experts were questioning the appropriateness of multimedia and other "frills" as learning tools, it's not surprising that the idea of using games as a core instructional resource remains controversial. But in an age in which major corporations and the U.S. military are relying on simulations to train new employees and even prepare soldiers for war zone action, the disconnect between real life and what goes on in the classroom appears disturbingly greater than ever.

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